GM! Carl · a story game

The Paper Kingdom

A paper world is being torn apart. Mend it by day, by evening and by night.

Someone is tearing pages out of the Paper Kingdom. Torn places are forgotten. A village has lost its name. A river is gone, its ferry stranded on a dry grey bed. And behind a cottage door nobody remembers opening, someone has been keeping what was torn.

You are the travelling Mender, with red thread and a big needle. Nothing is mended by force: things are given, never taken, for kindness, for help, for remembering.

Phone or desktop · about half an hour a sitting · saves stay on your device
Trailer · 1:29

One story, three ways to play

By day: the Mender walks the village lane

🧵 By day

The Paper Kingdom

Walk the lane, step inside the houses, talk to the people who loved what was lost. Earn the scraps, then stitch the torn thing whole.

By evening: the pixel-art Mending Post counter

🕯️ By evening

The Mending Post

A pixel-art shift at the old mending shop. Villagers bring torn things to your counter: inspect, match the thread, stitch, hand them back. Some visitors are not what they seem.

By night: lantern-lit lanes and the Forgotten

🌙 By night

Thimblewick Nights

The Forgotten walk out of the forest. Place lamps, walls and bread so they are remembered and walk home, instead of tearing the lanes.

All three share one story. A kite mended at the counter already flies in the village; a night held till dawn warms everyone's welcome. A chapter opens only once you've played it every way, so you gather every clue.

Three chapters

  1. The Village That Forgot Its NameThimblewick has forgotten what it's called. Find the scraps of the sign.
  2. The River That WasFerrymere's river has been torn out of the map, and the ferry sits on a dry grey bed.
  3. The First PageThrough the shut cottage and down into the Underleaf, where everything torn has fallen, to meet whoever has been doing the tearing.

From the kingdom

Good to know

Free, in the browserNothing to install. Plays on phones, tablets and computers; needs an internet connection.
Your saves stay with youThree stories per device, locked with a passkey (Face ID, Touch ID, Windows Hello or a PIN), or kept in the browser.
ControlsArrows or A/D to walk, E to talk, Esc for the menu. Or hold ◀ ▶ and tap.
Made with AI toolsArt by Nano Banana and FLUX, sound by ElevenLabs, villagers' everyday choices by Cloudflare Workers AI. Story, design and direction by Carl.