
🧵 By day
The Paper Kingdom
Walk the lane, step inside the houses, talk to the people who loved what was lost. Earn the scraps, then stitch the torn thing whole.
A paper world is being torn apart. Mend it by day, by evening and by night.
Someone is tearing pages out of the Paper Kingdom. Torn places are forgotten. A village has lost its name. A river is gone, its ferry stranded on a dry grey bed. And behind a cottage door nobody remembers opening, someone has been keeping what was torn.
You are the travelling Mender, with red thread and a big needle. Nothing is mended by force: things are given, never taken, for kindness, for help, for remembering.

The Paper Kingdom
Walk the lane, step inside the houses, talk to the people who loved what was lost. Earn the scraps, then stitch the torn thing whole.

The Mending Post
A pixel-art shift at the old mending shop. Villagers bring torn things to your counter: inspect, match the thread, stitch, hand them back. Some visitors are not what they seem.

Thimblewick Nights
The Forgotten walk out of the forest. Place lamps, walls and bread so they are remembered and walk home, instead of tearing the lanes.
All three share one story. A kite mended at the counter already flies in the village; a night held till dawn warms everyone's welcome. A chapter opens only once you've played it every way, so you gather every clue.